Introduction: Ashe is, although not necessarily the best, is certainly my prefered ranged DPS character. I'm mostly just writing this because I find it frustrating to see people playing Ashe with copious amounts of attack speed, hitting twice per second, but still only having 90 attack. I fully intend to write this guide, based on the assumption that you have knowledge of Ashe's abilities, or the patience to look them up (as the stats you look up will be updated more often than this guide). Abilities: http://www.leagueoflegends.com/champions/view/22/ashe_the_frost_archer (http://www.leagueoflegends.com/board/./champions/view/22/ashe_the_frost_archer) Summoner Spells: I personally use Heal (F) and my (D) switches, often it's smite or exhaust. I've been thinking of trying fortify though. Heal: Useful for soloing in mid. If you know they don't have any burst DPS left, wait until you're low on health (100 or possibly less) before using it. Often enough your opponent will assume they've won, heal yourself, and then get those last couple hits you need to kill them. Teleport: I don't honestly use it that often. People seem to find it useful for maximizing Enchanted Crystal Arrow. I personally don't think it's that great. ECA's shot straight down lanes at such a long range are fairly predictable. Shooting from mid to either top or bottom, although unexpected, you're also far less likely to hit. If you miss your shot, chances are you don't want to teleport in behind it. Smite: I honestly use Smite a fair bit, between Plentiful Bounty and well, Plentiful Bounty (The mastery, not the skill.) You can get some extra gold. Gold is obviously good. Exhaust: The only problem is it's short range, it can be great for countering a melee, or another ranged DPS. The only problem I find is that if you exhaust someone, they will flash away immediatley. As opppsed to if you heal yourself, their reaction is usually far less drastic. Ignite: The range is to short, really cuts down on how useful it is. Runes: All attack speed runes, except for yellow, which are dodge chance. Should bring you to about 31% attack speed, and 7% dodge. Originally, I went all attack speed. Then when I reached level 30, and realized I had +38% attack speed, I realized that was sort of overkill. Mastery: 21|9|0 Offense (21): Deadliness (3) Cripple (1) Plentiful Bounty (1) Alacrity (4) Sunder (3) Offensive Mastery (2) Brute Force (3) Lethality (3) Havoc (1) Defense (9): Menders Faith (1) Resistance (3) Evasion (4) Nimbleness (1) I'm well aware I have points put into 3 summoner spells. Basically, I need a 20th point in Offense to allow me to take Havoc. Ability power does next to nothing, so I sacrifice a couple points of ability power, in the name of laziness. I don't have the re-master when I switch between smite and exhaust. I take the nimbleness just to help live a little longer. You get nearly 10% dodge with the runes and mastery, so a little extra speed is good (Even for chasing). Mostly, I assume it's pretty obvious Melee DPS choices. Skills: First skill taken is Volley. It's like a free hit, with some extra damage. From that point, the priorities are. #1 - Enchanted Crystal Arrow #2 - Plentiful Bounty #3 - Volley #4 - Frost Shot The odd thing here is probably plentiful bounty. I don't find Ashe has enough mana to both harass with Volley, and make use of ECA and Frost Shot. So I hold off leveling frost shot. Items: Vampiric Sceptre BF Sword Boots Blood Thirster Berzerker Greaves (You may want to consider Mercury Treads, depending on what the other team looks like.) Blood Thirster Next is an attack speed item, Phantom Dancer is prefered but if you find the other team has alot of armor, perhaps Last Whisper. Alot of casters? Wit's End. 5th, build yourself an Infinity Edge (finally). For your last item slot, you can indeed just go for more damage. often I take Banshee's veil, to help with survivability if someone tries to stun, really depends on what you're up against. Final item sets usually look something like. Blood Thirster Phantom Dancer Blood Thirster Phantom Dancer Infinity Edge Phantom Dancer (or Banshee's Veil) Gameplay:
Start yourself off with a Vampiric Sceptre, and run to mid. Play defensively. Do your best to keep 1 minion between yourself and your opponent. Mostly it just depends on who you're up against. Just play it safe, and keep in mind that you are quite squishy. Keep farming their minions. Last hit as often as you can, and try and catch their hero with as many of your volleys as possible, obviously attacking them if they step too close. If you find yourself being harassed, hang back a little further, and auto-attack their minions. You should be able to keep yourself at good health with your life steal (however little it seems like). Mostly just keep farming minions. When you get your ECA, let your team know. Coordinate with them to help them get a kill. The best chances are obviously when the other team is stationary. Either when they are low health and try and port out, or when they are pushing a tower tend to be your best chances. Always try and keep enough mana on hand to cast your ECA, it's fantastic for counter ganking. Farm minions. Before 10 minutes in (likely around 9 if you don't kill any players) you should have enough for your BF Sword. Hooray. You're almost set. If you're having an easy time mid, and don't have teleport, you might consider waiting until you have enough money for a couple items before heading back. Resume farming mid, but be careful not to push their tower over. Sure it's a free 105 gold, but it's not really worth it. If you're ontop of things, you should be getting more minion kills than your opponent is at mid. More minion kills, and an extra 5 gold a kill, just keep farming middle for more gold. It's really a bit hard to describe, because there really is nothing complicated about it. Just auto-attack, last hit, and volley when you have the mana/opportunity. Situations: I think having a suitable reaction or plan for situations is important. Really, with an auto-attack hero, I find it can be quite significant. Q: So I pushed the enemy, and they blue pilled back to heal. Now what? A: If you really want, push the tower. If you're enjoying your time farming, while the other team isn't calling for a gank (why would they call for a gank? You aren't killing them or the tower.) Pop into your jungle (or theirs if you think it's safe), and kill their wraiths. If you've got your Blood Thirster and it still isn't filled up, you'll be doing another 4 dmg a hit next time you meet. Early Game Defense Q: Teemo? A: If you're against a Teemo, it's best if you keep your ECA for yourself, and not try to help out your other lanes. Teemo starts with a blinding attack 90% of the time I'd say. (Or a mushroom, but you shouldn't be stepping many places your minions don't). Can't really do much about that. Hit him with a volley, and get into that exchange of auto-attacks. If he's popped up right beside you, consider ECA and trying to kill him before he can get away. If he was attacking, it's safe to assume he assumes he had some sort of advantage. Let him pick you down to low health (100 or so), he shouldn't be out damaging you, so by that point, you should both be low. Heal yourself (f), and then kill him. Most people won't react to your heal the same way they would if you exhausted them. They'll flash out when you exhaust them, they often just keep attacking for a moment if you heal yourself. If he tries to run, finish with an ECA. Q: Tristana? A: Presumably opens the fight by launching herself onto you. This is actually a bit of a problem, as it's possible to miss with you ECA when your opponent is 'inside' of you. So try and move a little bit after she launches herself. Really, between auto-attack and volley, you should be able to match her damage, or at least come close. Same situation as Teemo, heal yourself when you're low, and with any luck, they won't react fast enough. Q: Sivir? A: I wouldn't say Sivir is often a problem. Your ECA won't be much help against her, so you'll probably want to toss that into top or bottom. Just dodge her boomerang, and you should have no issues out damaging her. Q: Ashe? A: In my experience, Ashe will try and kill you by hitting you with her ECA, and then running or flashing into auto-attack range. She'll turn on her frost shot, and slow you, so that you can't run. Most (if not all) Ashe players I've encountered build for attack speed, or Level 3 Boots, and an IE. It's the same answer as all other ranged opponents. Make them commit to the fight, and heal yourself as late as possible. Really, if you're playing Ashe, you know how fight the Ashe you're up against better than I do, as it'll vary depending on their items, etc. Summoner Skills Q: Ignite? A: If you get ignited, don't try and counter gank, just pull back to your tower. If you had more health, you might want to see if you can survive 5 seconds, and heal yourself as soon as it wears off. Q: Exhaust? A: This is definitley a weakness of this build, as their is nothing you can do about it, except ECA. Q: Rally? A: If they drop a rally, just pull back to your tower. Q: Flash? A: This is a problem? This Guide is Illogical, Plentiful Bounty and Smite Both Suck? Not particularly. A player kill only gives 300 gold (granted it denies them experience and gold). 300 gold is only 12 or so minion kills though. So just farm minions, and farm them hard. You don't need to kill players to become 'fed' it's simple enough to do on minions alone. That's all I'm going to write for now, as I think I went off on a number of tangents, and most of what I've written just feels like common sense.
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The Drip-Off - email your favorite recipe to [email protected] for the address, Minneapolis, Minnesota 55414 - Rated 5 based on 16 Reviews 'Such. Jun 15, 2014 If you are referring to something like an FPS, damage drop-off usually means the damage you lose over range with weapons to try to bring more balance within it. 5e magic items outside of dmg. Say you're using the M16A3 (Automatic assault rifle) in Battlefield 3, you start out dealing 25 damage (25% of their health) per shot. May 22, 2019 -Ashe can two-shot-headshot any non-tank hero in the game, not accounting for drop off. (She is NOT a sniper, don’t play her like one. Hanzo IS a sniper. https://treerandom881.weebly.com/what-dmg-do-shields-actually-block-gloomhaven.html. https://treerandom881.weebly.com/dmg-mori-porsche-racing-suit-black.html. technically, which is why there is no fall-off.)-Ashe’s shotgun is a Boop, Execute at close range, and a rollout/high ground movement utility, all-in-one. It is only fair that it has a. Herald of Ash Spell, AoE, Fire, Herald, Duration Radius: 10 Mana Reserved: 25% Can Store 1 Use(s) Cooldown Time: 1.00 sec Requires Level 16 Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage.